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Unreal Engine C++ API Reference > Runtime > PakFile > FPakFile
References
Module | PakFile |
Header | /Engine/Source/Runtime/PakFile/Public/IPlatformFilePak.h |
Include | #include "IPlatformFilePak.h" |
Source | /Engine/Source/Runtime/PakFile/Private/IPlatformFilePak.cpp |
bool RequiresDirectoryIndexLock&40;&41; const
Remarks
Returns whether read accesses against the DirectoryIndex need to be guarded using this->DirectoryIndexLock. Locking is not required if the pak is not going to be pruned or already has been; the DirectoryIndex is immutable after that point, and we can get a performance benefit by skipping the lock.