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API > API/Runtime > API/Runtime/Overlay
| Name | FOverlaysImporter |
| Type | class |
| Header File | /Engine/Source/Runtime/Overlay/Public/OverlaysImporter.h |
| Include Path | #include "OverlaysImporter.h" |
Syntax
class FOverlaysImporter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOverlaysImporter() |
OverlaysImporter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FOverlaysImporter() |
OverlaysImporter.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FileContents | FString | OverlaysImporter.h | ||
| Filename | FString | OverlaysImporter.h | ||
| FileType | EOverlaysFileType | OverlaysImporter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ImportBasic
(
TArray< FOverlayItem >& OutOverlays |
Parses the supplied import file for basic overlay data | OverlaysImporter.h | |
bool OpenFile
(
const FString& FilePath |
Opens the file and preparses it for import | OverlaysImporter.h | |
void Reset() |
Resets the importer to a default state | OverlaysImporter.h |