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API > API/Runtime > API/Runtime/OpenGLDrv
| Name | FOpenGLShaderVarying |
| Type | struct |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
struct FOpenGLShaderVarying
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | int32 | OpenGLShaderResources.h | ||
| Varying | TArray< ANSICHAR > | OpenGLShaderResources.h |