Navigation
API > API/Runtime > API/Runtime/OpenGLDrv
Shader binding information.
| Name | FOpenGLShaderBindings |
| Type | struct |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
struct FOpenGLShaderBindings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bFlattenUB | bool | OpenGLShaderResources.h | ||
| InOutMask | CrossCompiler::FShaderBindingInOutMask | OpenGLShaderResources.h | ||
| InputVaryings | TArray< FOpenGLShaderVarying > | OpenGLShaderResources.h | ||
| NumSamplers | uint8 | OpenGLShaderResources.h | ||
| NumUAVs | uint8 | OpenGLShaderResources.h | ||
| NumUniformBuffers | uint8 | OpenGLShaderResources.h | ||
| OutputVaryings | TArray< FOpenGLShaderVarying > | OpenGLShaderResources.h | ||
| PackedGlobalArrays | TArray< CrossCompiler::FPackedArrayInfo > | OpenGLShaderResources.h | ||
| PackedUniformBuffers | TArray< TArray< CrossCompiler::FPackedArrayInfo > > | OpenGLShaderResources.h | ||
| VaryingHash | FSHAHash | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArchive & Serialize
(
FArchive& Ar, |
OpenGLShaderResources.h |