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API > API/Runtime > API/Runtime/OpenGLDrv
Unique identifier for a program. (composite of shader keys)
| Name | FOpenGLProgramKey |
| Type | class |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
class FOpenGLProgramKey
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| OpenGLShaderResources.h | |||
FOpenGLProgramKey
(
FRHIComputeShader* ComputeShaderRHI |
OpenGLShaderResources.h | ||
FOpenGLProgramKey
(
FRHIVertexShader* VertexShaderRHI, |
OpenGLShaderResources.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ShaderHashes | FSHAHash | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString ToString() |
OpenGLShaderResources.h |