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API > API/Runtime > API/Runtime/OpenGLDrv
| Name | FOpenGLGeometryShader |
| Type | class |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
class FOpenGLGeometryShader :
public FRHIGeometryShader ,
public FOpenGLShader
Inheritance Hierarchy
- FRHIResource → FRHIShader → FRHIGraphicsShader → FRHIGeometryShader → FOpenGLGeometryShader
- FRHIShaderData → FRHIShader → FRHIGraphicsShader → FRHIGeometryShader → FOpenGLGeometryShader
- FOpenGLShader → FOpenGLGeometryShader
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FOpenGLGeometryShader
(
TArrayView< const uint8 > Code, |
OpenGLShaderResources.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Frequency | EShaderFrequency | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConditionalyCompile() |
OpenGLShaderResources.h |