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API > API/Runtime > API/Runtime/OpenGLDrv
Code header information.
| Name | FOpenGLCodeHeader |
| Type | struct |
| Header File | /Engine/Source/Runtime/OpenGLDrv/Public/OpenGLShaderResources.h |
| Include Path | #include "OpenGLShaderResources.h" |
Syntax
struct FOpenGLCodeHeader
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bindings | FOpenGLShaderBindings | OpenGLShaderResources.h | ||
| FrequencyMarker | uint16 | OpenGLShaderResources.h | ||
| GlslMarker | uint32 | OpenGLShaderResources.h | ||
| ShaderName | FString | OpenGLShaderResources.h | ||
| UniformBuffersCopyInfo | TArray< CrossCompiler::FUniformBufferCopyInfo > | OpenGLShaderResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArchive & Serialize
(
FArchive& Ar, |
OpenGLShaderResources.h |