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API > API/Runtime > API/Runtime/NullDrv > API/Runtime/NullDrv/FNullDynamicRHI
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RHISetShaderParameters
(
FRHIGraphicsShader* Shader, |
NullRHI.h | ||
virtual void RHISetShaderParameters
(
FRHIComputeShader* Shader, |
NullRHI.h |
RHISetShaderParameters(FRHIGraphicsShader *, TConstArrayView< uint8 >, TConstArrayView< FRHIShaderParameter >, TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderParameterResource >)
| Name | RHISetShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include Path | #include "NullRHI.h" |
virtual void RHISetShaderParameters
(
FRHIGraphicsShader * Shader,
TConstArrayView< uint8 > InParametersData,
TConstArrayView< FRHIShaderParameter > InParameters,
TConstArrayView< FRHIShaderParameterResource > InResourceParameters,
TConstArrayView< FRHIShaderParameterResource > InBindlessParameters
)
RHISetShaderParameters(FRHIComputeShader *, TConstArrayView< uint8 >, TConstArrayView< FRHIShaderParameter >, TConstArrayView< FRHIShaderParameterResource >, TConstArrayView< FRHIShaderParameterResource >)
| Name | RHISetShaderParameters |
| Type | function |
| Header File | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
| Include Path | #include "NullRHI.h" |
virtual void RHISetShaderParameters
(
FRHIComputeShader * Shader,
TConstArrayView< uint8 > InParametersData,
TConstArrayView< FRHIShaderParameter > InParameters,
TConstArrayView< FRHIShaderParameterResource > InResourceParameters,
TConstArrayView< FRHIShaderParameterResource > InBindlessParameters
)