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Unreal Engine C++ API Reference > Runtime > NullDrv > FNullDynamicRHI
- FDynamicRHI::RHILockTextureCubeFace()
- FNullDynamicRHI::RHILockTextureCubeFace()
References
Module | NullDrv |
Header | /Engine/Source/Runtime/NullDrv/Public/NullRHI.h |
Include | #include "NullRHI.h" |
virtual void * RHILockTextureCubeFace
(
FRHITexture * Texture,
uint32 FaceIndex,
uint32 ArrayIndex,
uint32 MipIndex,
EResourceLockMode LockMode,
uint32 & DestStride,
bool bLockWithinMiptail
)
Remarks
Locks an RHI texture's mip-map for read/write operations on the CPU