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API > API/Runtime > API/Runtime/NetworkReplayStreaming > API/Runtime/NetworkReplayStreaming/INetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RequestEventData
(
const FString& EventID, |
NetworkReplayStreaming.h | ||
void RequestEventData
(
const FString& ReplayName, |
NetworkReplayStreaming.h | ||
void RequestEventData
(
const FString& ReplayName, |
NetworkReplayStreaming.h |
RequestEventData(const FString &, const FRequestEventDataCallback &)
| Name | RequestEventData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void RequestEventData
(
const FString & EventID,
const FRequestEventDataCallback & Delegate
)
RequestEventData(const FString &, const FString &, const FRequestEventDataCallback &)
| Name | RequestEventData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void RequestEventData
(
const FString & ReplayName,
const FString & EventID,
const FRequestEventDataCallback & Delegate
)
RequestEventData(const FString &, const FString &, const int32, const FRequestEventDataCallback &)
| Name | RequestEventData |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void RequestEventData
(
const FString & ReplayName,
const FString & EventID,
const int32 UserIndex,
const FRequestEventDataCallback & Delegate
)