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API > API/Runtime > API/Runtime/NetworkReplayStreaming > API/Runtime/NetworkReplayStreaming/INetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RenameReplay
(
const FString& ReplayName, |
Used to change the name of a replay. | NetworkReplayStreaming.h | |
void RenameReplay
(
const FString& ReplayName, |
NetworkReplayStreaming.h |
RenameReplay(const FString &, const FString &, const FRenameReplayCallback &)
Description
Used to change the name of a replay. Note, this will change the name used to refer to the replay (if successful).
| Name | RenameReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void RenameReplay
(
const FString & ReplayName,
const FString & NewName,
const FRenameReplayCallback & Delegate
)
Parameters
| Name | Remarks |
|---|---|
| ReplayName | Name of the replay to rename. |
| NewName | The new name for the replay. |
RenameReplay(const FString &, const FString &, const int32, const FRenameReplayCallback &)
| Name | RenameReplay |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void RenameReplay
(
const FString & ReplayName,
const FString & NewName,
const int32 UserIndex,
const FRenameReplayCallback & Delegate
)