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API > API/Runtime > API/Runtime/NetworkReplayStreaming > API/Runtime/NetworkReplayStreaming/INetworkReplayStreamer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DeleteFinishedStream
(
const FString& StreamName, |
Attempts to delete the stream with the specified name. May execute asynchronously. | NetworkReplayStreaming.h | |
void DeleteFinishedStream
(
const FString& StreamName, |
NetworkReplayStreaming.h |
DeleteFinishedStream(const FString &, const FDeleteFinishedStreamCallback &)
Description
Attempts to delete the stream with the specified name. May execute asynchronously.
| Name | DeleteFinishedStream |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void DeleteFinishedStream
(
const FString & StreamName,
const FDeleteFinishedStreamCallback & Delegate
)
Parameters
| Name | Remarks |
|---|---|
| StreamName | The name of the stream to delete |
| Delegate | A delegate that will be executed if bound when the delete operation completes |
DeleteFinishedStream(const FString &, const int32, const FDeleteFinishedStreamCallback &)
| Name | DeleteFinishedStream |
| Type | function |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
void DeleteFinishedStream
(
const FString & StreamName,
const int32 UserIndex,
const FDeleteFinishedStreamCallback & Delegate
)