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Unreal Engine C++ API Reference > Runtime > NetworkReplayStreaming > INetworkReplayStreamer
References
Module | NetworkReplayStreaming |
Header | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
Include | #include "NetworkReplayStreaming.h" |
void AddOrUpdateEvent
(
const FString & Name,
const uint32 TimeInMS,
const FString & Group,
const FString & Meta,
const TArray < uint8 > & Data
)