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API > API/Runtime > API/Runtime/NetworkReplayStreaming
| Name | FReplayEventList |
| Type | class |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
Syntax
class FReplayEventList : public FJsonSerializable
Inheritance Hierarchy
- FJsonSerializable → FReplayEventList
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FReplayEventList() |
NetworkReplayStreaming.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FReplayEventList() |
NetworkReplayStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReplayEvents | TArray< FReplayEventListItem > | NetworkReplayStreaming.h |
Functions
Public
Overridden from FJsonSerializable
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FJsonSerializerBase& Serializer, |
FJsonSerializable. | NetworkReplayStreaming.h |