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| Name | FReplayCheckpointInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path | #include "NetworkReplayStreaming.h" |
Syntax
struct FReplayCheckpointInfo
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| INVALID_CHECKPOINT | uint32 | Indicates an invalid checkpoint, or a bad request. | NetworkReplayStreaming.h |
| NO_CHECKPOINT | uint32 | Indicates that no checkpoint was loaded as a part of the request. | NetworkReplayStreaming.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CheckpointIndex | uint32 | NetworkReplayStreaming.h | ||
| CheckpointStartTime | uint32 | NetworkReplayStreaming.h |