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| |
|
| Name |
FReplayCheckpointInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/NetworkReplayStreaming/NetworkReplayStreaming/Public/NetworkReplayStreaming.h |
| Include Path |
#include "NetworkReplayStreaming.h" |
Syntax
struct FReplayCheckpointInfo
Constants
| Name |
Type |
Remarks |
Include Path |
| INVALID_CHECKPOINT |
uint32 |
Indicates an invalid checkpoint, or a bad request. |
NetworkReplayStreaming.h |
| NO_CHECKPOINT |
uint32 |
Indicates that no checkpoint was loaded as a part of the request. |
NetworkReplayStreaming.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CheckpointIndex |
uint32 |
|
NetworkReplayStreaming.h |
|
| CheckpointStartTime |
uint32 |
|
NetworkReplayStreaming.h |
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