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Unreal Engine C++ API Reference > Runtime > NetworkFile > FNetworkPlatformFile
- IPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
- FStreamingNetworkPlatformFile::ConvertToAbsolutePathForExternalAppForWrite()
References
Module | NetworkFile |
Header | /Engine/Source/Runtime/NetworkFile/Public/NetworkPlatformFile.h |
Include | #include "NetworkPlatformFile.h" |
Source | /Engine/Source/Runtime/NetworkFile/Private/NetworkPlatformFile.cpp |
virtual FString ConvertToAbsolutePathForExternalAppForWrite
&40;
const TCHAR &42; Filename
&41;
Remarks
Converts passed in filename to use an absolute path (for writing) filename using absolute path
Parameters
Name | Description |
---|---|
Filename | filename to convert to use an absolute path, safe to pass in already using absolute path |