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Unreal Engine C++ API Reference > Runtime > NetCore > Net > Core > Connection
Inheritance Hierarchy
- FNetResult
- TNetResult
References
Module | NetCore |
Header | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/NetResult.h |
Include | #include "Net/Core/Connection/NetResult.h" |
Syntax
struct FNetResult
Remarks
Base/non-templatized implementation for TNetResult
Constructors
Type | Name | Description | |
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FNetResult
(
const FNetResult& |
||
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FNetResult
(
FNetResult&& |
Destructors
Type | Name | Description | |
---|---|---|---|
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~FNetResult () |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddChainResult
(
FNetResult&& InResult |
Chains a new result to an existing result, putting the new result at the end of the chain. |
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void | AddChainResult
(
TNetResult< T >&& InResult |
Chains a new result to an existing result, putting the new result at the end of the chain. |
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FString | DynamicToString
(
ENetResultString ConversionType |
Use UEnum reflection to convert result to human readable string (ExportText style). |
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bool | HasChainResult
(
ResultEnum A |
Determines whether the specified enum result is contained within this result chain NOTE: Does not check the error code |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const FNetResult& A |
|
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FNetResult & | operator=
(
const FNetResult& |
|
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FNetResult & | operator=
(
FNetResult&& |
|
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bool | operator==
(
const FNetResult& A |
Operators |
Classes
Type | Name | Description | |
---|---|---|---|
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FConstIterator | Chain iterator |