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Base struct used for states, which is subclassed to define/implement custom states.
| Name | FStateStruct |
| Type | struct |
| Header File | /Engine/Source/Runtime/Net/Core/Public/Net/Core/Connection/StateStruct.h |
| Include Path | #include "Net/Core/Connection/StateStruct.h" |
Syntax
USTRUCT ()
struct FStateStruct
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FStateStruct() |
Net/Core/Connection/StateStruct.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StateName | FString | Cached/runtime config values The name of the state this config section represents (valid/usable during InitConfigDefaults) | Net/Core/Connection/StateStruct.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetStateName() |
Returns the name of this stateFStateStruct | Net/Core/Connection/StateStruct.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyImpliedValuesInternal() |
Net/Core/Connection/StateStruct.h | ||
virtual EInitStateDefaultsResult InitConfigDefaultsInternal() |
To be implemented by subclasses | Net/Core/Connection/StateStruct.h | |
virtual void ValidateConfigInternal() |
Net/Core/Connection/StateStruct.h |