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[UE] custom sampling patterns
| Name | dtObstacleAvoidancePattern |
| Type | struct |
| Header File | /Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourObstacleAvoidance.h |
| Include Path | #include "DetourCrowd/DetourObstacleAvoidance.h" |
Syntax
struct dtObstacleAvoidancePattern
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| angles | dtReal | Sample's angle (radians) from desired velocity direction | DetourCrowd/DetourObstacleAvoidance.h | |
| nsamples | int | Number of samples. | DetourCrowd/DetourObstacleAvoidance.h | |
| radii | dtReal | Sample's radius (0...1) | DetourCrowd/DetourObstacleAvoidance.h |