Navigation
Unreal Engine C++ API Reference > Runtime > Navmesh > DetourCrowd > dtPathCorridor
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourPathCorridor.h |
Include | #include "DetourCrowd/DetourPathCorridor.h" |
Source | /Engine/Source/Runtime/Navmesh/Private/DetourCrowd/DetourPathCorridor.cpp |
bool canMoveOverOffmeshConnection
&40;
dtPolyRef offMeshConRef,
dtPolyRef &42; refs,
const dtReal &42; agentPos,
dtReal &42; startPos,
dtReal &42; endPos,
dtNavMeshQuery &42; navquery
&41; const
Remarks
[UE] check if offmesh connection can be traversed, but don't modify corridor yet