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Unreal Engine C++ API Reference > Runtime > Navmesh > DetourCrowd > dtCrowd
References
Module | Navmesh |
Header | /Engine/Source/Runtime/Navmesh/Public/DetourCrowd/DetourCrowd.h |
Include | #include "DetourCrowd/DetourCrowd.h" |
Source | /Engine/Source/Runtime/Navmesh/Private/DetourCrowd/DetourCrowd.cpp |
void setSingleAreaVisibilityOptimization
&40;
bool bEnable
&41;
Remarks
[UE] Set visibility optimization to use single area raycasts This will prevent from cutting through polys marked as different area which could have been avoided in corridor's path
Parameters
Name | Description |
---|---|
bEnable | New state of single area raycast mode |