Navigation
API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateNavOctreeElement
(
FNavigationElementHandle Handle, |
Update single element in navoctree | NavigationSystem.h | |
void UpdateNavOctreeElement
(
UObject* ElementOwner, |
NavigationSystem.h |
UpdateNavOctreeElement(FNavigationElementHandle, const TSharedRef< const FNavigationElement > &, int32)
Description
Update single element in navoctree
| Name | UpdateNavOctreeElement |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
void UpdateNavOctreeElement
(
FNavigationElementHandle Handle,
const TSharedRef < const FNavigationElement > & Element,
int32 UpdateFlags
)
UpdateNavOctreeElement(UObject , INavRelevantInterface , int32)
| Name | UpdateNavOctreeElement |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
void UpdateNavOctreeElement
(
UObject * ElementOwner,
INavRelevantInterface * ElementInterface,
int32 UpdateFlags
)