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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RegisterInvoker
(
AActor& Invoker, |
Active tiles. | NavigationSystem.h | |
virtual void RegisterInvoker
(
const TWeakInterfacePtr< INavigationInvokerInterface >& Invoker, |
NavigationSystem.h |
RegisterInvoker(AActor &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
Description
Active tiles.
| Name | RegisterInvoker |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual void RegisterInvoker
(
AActor & Invoker,
float TileGenerationRadius,
float TileRemovalRadius,
const FNavAgentSelector & Agents,
ENavigationInvokerPriority InPriority
)
RegisterInvoker(const TWeakInterfacePtr< INavigationInvokerInterface > &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
| Name | RegisterInvoker |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
virtual void RegisterInvoker
(
const TWeakInterfacePtr < INavigationInvokerInterface > & Invoker,
float TileGenerationRadius,
float TileRemovalRadius,
const FNavAgentSelector & Agents,
ENavigationInvokerPriority InPriority
)