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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationSystemV1
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
Include | #include "NavigationSystem.h" |
bool IsNavigationBuildingPermanentlyLocked&40;&41; const
Remarks
Check if building is permanently locked to avoid showing navmesh building notify (due to queued dirty areas)