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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavigationSystem.h | |||
ANavigationData * GetDefaultNavDataInstance
(
FNavigationSystem::ECreateIfMissing CreateNewIfNoneFound |
Returns the world default navigation data instance. Creates one if it doesn't exist. | NavigationSystem.h |
GetDefaultNavDataInstance()
| Name | GetDefaultNavDataInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
ANavigationData * GetDefaultNavDataInstance() const
GetDefaultNavDataInstance(FNavigationSystem::ECreateIfMissing)
Description
Returns the world default navigation data instance. Creates one if it doesn't exist.
| Name | GetDefaultNavDataInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
ANavigationData * GetDefaultNavDataInstance
(
FNavigationSystem::ECreateIfMissing CreateNewIfNoneFound
)