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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/UNavigationSystemV1
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool DoesPathIntersectBox
(
const FNavigationPath* Path, |
NavigationSystem.h | ||
static bool DoesPathIntersectBox
(
const FNavigationPath* Path, |
NavigationSystem.h |
DoesPathIntersectBox(const FNavigationPath , const FBox &, uint32, FVector )
| Name | DoesPathIntersectBox |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static bool DoesPathIntersectBox
(
const FNavigationPath * Path,
const FBox & Box,
uint32 StartingIndex,
FVector * AgentExtent
)
DoesPathIntersectBox(const FNavigationPath , const FBox &, const FVector &, uint32, FVector )
| Name | DoesPathIntersectBox |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystem.h |
| Include Path | #include "NavigationSystem.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
static bool DoesPathIntersectBox
(
const FNavigationPath * Path,
const FBox & Box,
const FVector & AgentLocation,
uint32 StartingIndex,
FVector * AgentExtent
)