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Unreal Engine C++ API Reference > Runtime > NavigationSystem > UNavigationPath
- UObject::BeginDestroy()
- UNavigationPath::BeginDestroy()
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavigationPath.h |
Include | #include "NavigationPath.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationPath.cpp |
virtual void BeginDestroy&40;&41;
Remarks
UObject begin.