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API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavRelevantComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavRelevantComponent.h |
| Include Path | #include "NavRelevantComponent.h" |
Syntax
UCLASS (MinimalAPI)
class UNavRelevantComponent :
public UActorComponent ,
public INavRelevantInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UNavRelevantComponent
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavRelevantComponent
(
const FObjectInitializer& ObjectInitializer |
NavRelevantComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CalcAndCacheBounds() |
NavRelevantComponent.h | ||
void ForceNavigationRelevancy
(
bool bForce |
Force relevancy and skip attaching navigation data to owner's root entry | NavRelevantComponent.h | |
virtual FBox GetNavigationBounds() |
NavRelevantComponent.h | ||
virtual UObject * GetNavigationParent() |
NavRelevantComponent.h | ||
void RefreshNavigationModifiers() |
Force refresh in navigation octree | NavRelevantComponent.h | |
void SetNavigationRelevancy
(
bool bRelevant |
NavRelevantComponent.h |
|
|
virtual void UpdateNavigationBounds() |
NavRelevantComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsNavigationRelevant() |
NavRelevantComponent.h | ||
virtual void OnRegister() |
NavRelevantComponent.h | ||
virtual void OnUnregister() |
NavRelevantComponent.h |