Navigation
API > API/Runtime > API/Runtime/NavigationSystem
| Name | UNavLinkComponent |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkComponent.h |
| Include Path | #include "NavLinkComponent.h" |
Syntax
UCLASS (ClassGroup=(Navigation), Meta=(BlueprintSpawnableComponent), HideCategories=(Activation),
MinimalAPI)
class UNavLinkComponent :
public UPrimitiveComponent ,
public INavLinkHostInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UNavLinkComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- INavLinkHostInterface
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavLinkComponent
(
const FObjectInitializer& ObjectInitializer |
NavLinkComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Links | TArray< FNavigationLink > | NavLinkComponent.h |
|
Functions
Public
Overridden from UPrimitiveComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FPrimitiveSceneProxy * CreateSceneProxy() |
NavLinkComponent.h | ||
virtual bool ShouldRecreateProxyOnUpdateTransform() |
NavLinkComponent.h |
Overridden from USceneComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBoxSphereBounds CalcBounds
(
const FTransform& LocalToWorld |
NavLinkComponent.h |
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsNavigationRelevant() |
NavLinkComponent.h | ||
virtual void OnRegister() |
NavLinkComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
NavLinkComponent.h | ||
virtual void PostEditImport() |
NavLinkComponent.h | ||
virtual void PostEditUndo() |
NavLinkComponent.h |
Overridden from INavRelevantInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetNavigationData
(
FNavigationRelevantData& Data |
NavLinkComponent.h |
Overridden from INavLinkHostInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GetNavigationLinksArray
(
TArray< FNavigationLink >& OutLink, |
Optional way of retrieving navigation link data - if INavLinkHostInterface implementer defines custom navigation links then it can just retrieve a list of links | NavLinkComponent.h | |
virtual bool GetNavigationLinksClasses
(
TArray< TSubclassOf< class UNavLinkDefinition > >& OutClasses |
Retrieves UNavLinkDefinition derived UClasses hosted by this interface implementer | NavLinkComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeLinksAreaClasses() |
NavLinkComponent.h |