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In general represents a high cost area, that shouldn't be traversed by anyone unless no other path exist.
| Name | UNavArea_Obstacle |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavAreas/NavArea_Obstacle.h |
| Include Path | #include "NavAreas/NavArea_Obstacle.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UNavArea_Obstacle : public UNavArea
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNavAreaBase → UNavArea → UNavArea_Obstacle
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavArea_Obstacle
(
const FObjectInitializer& ObjectInitializer |
NavAreas/NavArea_Obstacle.h |