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In general represents an empty area, that cannot be traversed by anyone. Ever.
| Name | UNavArea_Null |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavAreas/NavArea_Null.h |
| Include Path | #include "NavAreas/NavArea_Null.h" |
Syntax
UCLASS (Config=Engine, MinimalAPI)
class UNavArea_Null : public UNavArea
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UNavAreaBase → UNavArea → UNavArea_Null
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UNavArea_Null
(
const FObjectInitializer& ObjectInitializer |
NavAreas/NavArea_Null.h |