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Unreal Engine C++ API Reference > Runtime > NavigationSystem > NavMesh > ARecastNavMesh
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavMesh/RecastNavMesh.h |
Include | #include "NavMesh/RecastNavMesh.h" |
Syntax
struct FRaycastResult
Variables
Type | Name | Description | |
---|---|---|---|
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uint32: 1 | bIsRaycastEndInCorridor | |
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float[MAX_PATH_CORRIDOR_POLYS] | CorridorCost | |
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NavNodeRef[MAX_PATH_CORRIDOR_POLYS] | CorridorPolys | |
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int32 | CorridorPolysCount | |
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FVector | HitNormal | |
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FVector::FReal | HitTime |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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NavNodeRef | ||
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int32 | ||
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bool | HasHit () |
Constants
Name | Description |
---|---|
MAX_PATH_CORRIDOR_POLYS |