Navigation
Unreal Engine C++ API Reference > Runtime > NavigationSystem > INavLinkCustomInterface
Type | Name | Description | |
---|---|---|---|
![]() ![]() |
void | UpdateUniqueId
(
FNavLinkId AlreadyUsedId |
LinkIds are now based on FNavLinkId. If your project is still using any of the old incremental Ids (saved in actors in levels or licensee code) then this function must be called still (typically by existing engine code), otherwise it is not necessary. |
![]() ![]() |
void | UpdateUniqueId
(
uint32 AlreadyUsedId |
LinkIds are now based on FNavLinkId. You may need to call the other version of this function that takes a FNavLinkId. This function has no effect. |