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Unreal Engine C++ API Reference > Runtime > NavigationSystem > INavLinkCustomInterface
Deprecated * LinkIds are now based on a FNavLinkId Hash. If your project is still using any of the old incremental Ids then this function must be called still (typically by existing engine code), otherwise it is not necessary.
References
Module | NavigationSystem |
Header | /Engine/Source/Runtime/NavigationSystem/Public/NavLinkCustomInterface.h |
Include | #include "NavLinkCustomInterface.h" |
Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystemTypes.cpp |
static void ResetUniqueId&40;&41;