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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FNavigationOctree
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AppendToNode
(
const FOctreeElementId2& Id, |
Append new data to existing node | NavigationOctree.h | |
void AppendToNode
(
const FOctreeElementId2& Id, |
NavigationOctree.h |
AppendToNode(const FOctreeElementId2 &, const TSharedRef< const FNavigationElement > &, const FBox &, FNavigationOctreeElement &)
Description
Append new data to existing node
| Name | AppendToNode |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationOctree.h |
| Include Path | #include "NavigationOctree.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationOctree.cpp |
void AppendToNode
(
const FOctreeElementId2 & Id,
const TSharedRef < const FNavigationElement > & ElementRef,
const FBox & Bounds,
FNavigationOctreeElement & Data
)
AppendToNode(const FOctreeElementId2 &, INavRelevantInterface *, const FBox &, FNavigationOctreeElement &)
| Name | AppendToNode |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationOctree.h |
| Include Path | #include "NavigationOctree.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationOctree.cpp |
void AppendToNode
(
const FOctreeElementId2 & Id,
INavRelevantInterface * NavElement,
const FBox & Bounds,
FNavigationOctreeElement & Data
)