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API > API/Runtime > API/Runtime/NavigationSystem
Active tiles.
| Name | FNavigationInvokerRaw |
| Type | struct |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
Syntax
struct FNavigationInvokerRaw
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavigationInvokerRaw
(
const FVector& InLocation, |
NavigationSystemTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | NavigationSystemTypes.h | ||
| Priority | ENavigationInvokerPriority | NavigationSystemTypes.h | ||
| RadiusMax | float | NavigationSystemTypes.h | ||
| RadiusMin | float | NavigationSystemTypes.h | ||
| SupportedAgents | FNavAgentSelector | NavigationSystemTypes.h |