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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FNavigationInvoker
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
NavigationSystemTypes.h |
|
|
|
NavigationSystemTypes.h |
|
|
|
NavigationSystemTypes.h |
|
FNavigationInvoker()
| |
|
| Name |
FNavigationInvoker |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path |
#include "NavigationSystemTypes.h" |
| Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker()
FNavigationInvoker(AActor &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
| |
|
| Name |
FNavigationInvoker |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path |
#include "NavigationSystemTypes.h" |
| Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker
(
AActor & InActor,
float InGenerationRadius,
float InRemovalRadius,
const FNavAgentSelector & InSupportedAgents,
ENavigationInvokerPriority InPriority
)
FNavigationInvoker(INavigationInvokerInterface &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
| |
|
| Name |
FNavigationInvoker |
| Type |
function |
| Header File |
/Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path |
#include "NavigationSystemTypes.h" |
| Source |
/Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker
(
INavigationInvokerInterface & InObject,
float InGenerationRadius,
float InRemovalRadius,
const FNavAgentSelector & InSupportedAgents,
ENavigationInvokerPriority InPriority
)