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API > API/Runtime > API/Runtime/NavigationSystem > API/Runtime/NavigationSystem/FNavigationInvoker
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| NavigationSystemTypes.h | |||
FNavigationInvoker
(
AActor& InActor, |
NavigationSystemTypes.h | ||
FNavigationInvoker
(
INavigationInvokerInterface& InObject, |
NavigationSystemTypes.h |
FNavigationInvoker()
| Name | FNavigationInvoker |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker()
FNavigationInvoker(AActor &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
| Name | FNavigationInvoker |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker
(
AActor & InActor,
float InGenerationRadius,
float InRemovalRadius,
const FNavAgentSelector & InSupportedAgents,
ENavigationInvokerPriority InPriority
)
FNavigationInvoker(INavigationInvokerInterface &, float, float, const FNavAgentSelector &, ENavigationInvokerPriority)
| Name | FNavigationInvoker |
| Type | function |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavigationSystemTypes.h |
| Include Path | #include "NavigationSystemTypes.h" |
| Source | /Engine/Source/Runtime/NavigationSystem/Private/NavigationSystem.cpp |
FNavigationInvoker
(
INavigationInvokerInterface & InObject,
float InGenerationRadius,
float InRemovalRadius,
const FNavAgentSelector & InSupportedAgents,
ENavigationInvokerPriority InPriority
)