Navigation
API > API/Runtime > API/Runtime/NavigationSystem
| Name | FNavGraphNode |
| Type | struct |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/NavGraph/NavigationGraph.h |
| Include Path | #include "NavGraph/NavigationGraph.h" |
Syntax
USTRUCT ()
struct FNavGraphNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNavGraphNode() |
Location to be added here Radius might be needed as well | NavGraph/NavigationGraph.h |
Enums
Public
| Name | Remarks |
|---|---|
| FNavGraphNode |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Edges | TArray< FNavGraphEdge > | NavGraph/NavigationGraph.h | ||
| Owner | TObjectPtr< UObject > | Who's this node referring to? This will most commonly point to an actor or a component | NavGraph/NavigationGraph.h |