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The interface of a model instance that can run on GPU.
Use UE::NNE::IModelGPU::CreateModelInstance() to get a model instance. Use UE::NNE::GetRuntime
| Name | IModelInstanceGPU |
| Type | class |
| Header File | /Engine/Source/Runtime/NNE/Public/NNERuntimeGPU.h |
| Include Path | #include "NNERuntimeGPU.h" |
Syntax
class IModelInstanceGPU : public UE::NNE::IModelInstanceRunSync