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System that finalizes creation of easing channels by allocating new channels for hierarchical blend targets if necessary This is required in order to solve the problem that the hierarchical instantiator needs to run before the property instantiator, but we can't allocate channels for blend targets until after the property instantiator (which sets up the relevant BlendTarget components)
| Name | UMovieSceneHierarchicalEasingFinalizationSystem |
| Type | class |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/WeightAndEasingEvaluatorSystem.h |
| Include Path | #include "Systems/WeightAndEasingEvaluatorSystem.h" |
Syntax
UCLASS ()
class UMovieSceneHierarchicalEasingFinalizationSystem : public UMovieSceneEntityInstantiatorSystem
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMovieSceneEntitySystem → UMovieSceneEntityInstantiatorSystem → UMovieSceneHierarchicalEasingFinalizationSystem
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UMovieSceneHierarchicalEasingFinalizationSystem
(
const FObjectInitializer& ObjInit |
Systems/WeightAndEasingEvaluatorSystem.h |