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API > API/Runtime > API/Runtime/MovieSceneTracks
Track instance used to animate camera cuts.
Name
UMovieSceneCameraCutTrackInstance
Type
class
Header File
/Engine/Source/Runtime/MovieSceneTracks/Public/TrackInstances/MovieSceneCameraCutTrackInstance.h
Include Path
#include "TrackInstances/MovieSceneCameraCutTrackInstance.h"
Syntax
UCLASS (MinimalAPI)
class UMovieSceneCameraCutTrackInstance : public UMovieSceneTrackInstance
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Inheritance Hierarchy
Structs
Name
Remarks
FCameraCutCache
Stores information about the last set camera in order to differentiate between new and pre-existing cuts.
FCameraCutInputInfo
Track instance input qualified with the global start time of its corresponding section, used for sorting inputs and prioritizing more "recent" camera cuts over "older" ones.
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
CameraCutCache
FCameraCutCache
TrackInstances/MovieSceneCameraCutTrackInstance.h
SortedInputInfos
TArray < FCameraCutInputInfo >
TrackInstances/MovieSceneCameraCutTrackInstance.h
ViewportPreviewer
TUniquePtr < UE::MovieScene::FCameraCutViewportPreviewer >
TrackInstances/MovieSceneCameraCutTrackInstance.h
Functions
Static
Name
Remarks
Include Path
Unreal Specifiers
Toggle camera cut lock on cinematic editor viewports while also correctly managing remember/restoring/discarding pre-animated viewport positions based on sequencer settings.
TrackInstances/MovieSceneCameraCutTrackInstance.h