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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/UMovieSceneAudioSection
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ForEachInput
(
TFunction< void(FName, const FMovieSceneBoolChannel&)> InFunction |
Overloads for each input type, const | Sections/MovieSceneAudioSection.h | |
void ForEachInput
(
TFunction< void(FName, const FMovieSceneStringChannel&)> InFunction |
Sections/MovieSceneAudioSection.h | ||
void ForEachInput
(
TFunction< void(FName, const FMovieSceneIntegerChannel&)> InFunction |
Sections/MovieSceneAudioSection.h | ||
void ForEachInput
(
TFunction< void(FName, const FMovieSceneFloatChannel&)> InFunction |
Sections/MovieSceneAudioSection.h | ||
void ForEachInput
(
TFunction< void(FName, const FMovieSceneAudioTriggerChannel&)> InFunction |
Sections/MovieSceneAudioSection.h |
ForEachInput(TFunction< void(FName, const FMovieSceneBoolChannel &)>)
Description
Overloads for each input type, const
| Name | ForEachInput |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
void ForEachInput
(
TFunction < void, const FMovieSceneBoolChannel &)> InFunction
) const
ForEachInput(TFunction< void(FName, const FMovieSceneStringChannel &)>)
| Name | ForEachInput |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
void ForEachInput
(
TFunction < void, const FMovieSceneStringChannel &)> InFunction
) const
ForEachInput(TFunction< void(FName, const FMovieSceneIntegerChannel &)>)
| Name | ForEachInput |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
void ForEachInput
(
TFunction < void, const FMovieSceneIntegerChannel &)> InFunction
) const
ForEachInput(TFunction< void(FName, const FMovieSceneFloatChannel &)>)
| Name | ForEachInput |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
void ForEachInput
(
TFunction < void, const FMovieSceneFloatChannel &)> InFunction
) const
ForEachInput(TFunction< void(FName, const FMovieSceneAudioTriggerChannel &)>)
| Name | ForEachInput |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Sections/MovieSceneAudioSection.h |
| Include Path | #include "Sections/MovieSceneAudioSection.h" |
void ForEachInput
(
TFunction < void, const FMovieSceneAudioTriggerChannel &)> InFunction
) const