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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Tracks > FTrajectoryKey > FData
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Tracks/MovieScene3DTransformTrack.h |
Include | #include "Tracks/MovieScene3DTransformTrack.h" |
FData
&40;
UMovieScene3DTransformSection &42; InSection,
TOptional< FKeyHandle > InKeyHandle,
ERichCurveInterpMode InInterpMode,
FName InChannelName
&41;