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API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/TAddBoun-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void InitializeAllocation
(
FEntityAllocation* Allocation, |
Systems/MovieSceneMaterialSystem.h | ||
void InitializeAllocation
(
FEntityAllocation* Allocation, |
Systems/MovieSceneMaterialSystem.h |
InitializeAllocation(FEntityAllocation *, const FComponentMask &)
| Name | InitializeAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
| Include Path | #include "Systems/MovieSceneMaterialSystem.h" |
virtual void InitializeAllocation
(
FEntityAllocation * Allocation,
const FComponentMask & AllocationType
) const
InitializeAllocation(FEntityAllocation , FObjectComponent , const RequiredComponents *...)
| Name | InitializeAllocation |
| Type | function |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
| Include Path | #include "Systems/MovieSceneMaterialSystem.h" |
void InitializeAllocation
(
FEntityAllocation * Allocation,
FObjectComponent * OutBoundMaterials,
const RequiredComponents *... InRequiredComponents
) const