Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks
| Name | TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... > |
| Type | struct |
| Header File | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneMaterialSystem.h |
| Include Path | #include "Systems/MovieSceneMaterialSystem.h" |
Syntax
template<typename AccessorType, typename... RequiredComponents, int... Indices>
struct TAddBoundMaterialMutationImpl< AccessorType, TIntegerSequence< int, Indices... >, RequiredComponents... > : public UE::MovieScene::IMovieSceneEntityMutation
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuiltInComponents | FBuiltInComponentTypes * | Systems/MovieSceneMaterialSystem.h | ||
| ComponentTypes | TTuple< TComponentTypeID< RequiredComponents >... > | Systems/MovieSceneMaterialSystem.h | ||
| TracksComponents | FMovieSceneTracksComponentTypes * | Systems/MovieSceneMaterialSystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitializeAllocation
(
FEntityAllocation* Allocation, |
Systems/MovieSceneMaterialSystem.h | ||
TAddBoundMaterialMutationImpl
(
TComponentTypeID< RequiredComponents >... InRequiredComponents |
Systems/MovieSceneMaterialSystem.h |
Overridden from IMovieSceneEntityMutation
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CreateMutation
(
FEntityManager* EntityManager, |
Systems/MovieSceneMaterialSystem.h | ||
virtual void InitializeAllocation
(
FEntityAllocation* Allocation, |
Systems/MovieSceneMaterialSystem.h |