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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > UMovieScenePropertyInstantiatorSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieScenePropertyInstantiator.h |
Include | #include "Systems/MovieScenePropertyInstantiator.h" |
Syntax
struct FObjectPropertyInfo
Variables
Type | Name | Description | |
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uint8: 1 | bIsPartiallyAnimated | |
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uint16 | BlendChannel | Final blend channel for this object. |
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TWeakObjectPtr< UMovieSceneBlenderSystem > | Blender | Pointer to the blender system to use for this property, if its blended |
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uint8: 1 | bMaxHBiasHasChanged | |
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UObject * | BoundObject | The object being animated |
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TOptional< int32 > | ConvertedFromPropertyDefinitionIndex | Index of a float-based property if this property has been set for float-to-double conversion |
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FChannelMask | EmptyChannels | Mask of composite channels that are not animated (set bits indicate an unanimated channel) |
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UE::MovieScene::FMovieSceneEntityID | FinalBlendOutputID | The entity that contains the property component itself. Invalid for fast path properties. |
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FHierarchicalMetaData | HierarchicalMetaData | |
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UE::MovieScene::FMovieSceneEntityID | PreviousFastPathID | |
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UE::MovieScene::FResolvedProperty | Property | Variant of the property itself as either a pointer offset, a custom property index, or slow track instance bindings object |
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FMovieScenePropertyBinding | PropertyBinding | The path of the property being animated |
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int32 | PropertyDefinitionIndex | The index of this property within FPropertyRegistry::GetProperties. |
Constructors
Type | Name | Description | |
---|---|---|---|
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FObjectPropertyInfo
(
UE::MovieScene::FResolvedProperty&& InProperty |