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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > UMovieSceneDeferredComponentMovementSystem
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
Include | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Syntax
struct FScopedMovementUpdateContainer
Remarks
Struct that allows us to use FScopedMovementUpdate on the heap
Variables
Type | Name | Description | |
---|---|---|---|
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FScopedSequencerMovementUpdate | Value |
Constructors
Type | Name | Description | |
---|---|---|---|
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FScopedMovementUpdateContainer
(
USceneComponent* Component |