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Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems > UMovieSceneDeferredComponentMovementSystem
- UObject::BeginDestroy()
- UMovieSceneDeferredComponentMovementSystem::BeginDestroy()
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneDeferredComponentMovementSystem.h |
Include | #include "Systems/MovieSceneDeferredComponentMovementSystem.h" |
Source | /Engine/Source/Runtime/MovieSceneTracks/Private/Systems/MovieSceneDeferredComponentMovementSystem.cpp |
virtual void BeginDestroy&40;&41;
Remarks
Called before destroying the object. This is called immediately upon deciding to destroy the object, to allow the object to begin an asynchronous cleanup process.