Navigation
Unreal Engine C++ API Reference > Runtime > MovieSceneTracks > Systems
Inheritance Hierarchy
- FPreAnimatedStateTraits
- FBoundObjectPreAnimatedStateTraits
- FPreAnimatedMobilityTraits
References
Module | MovieSceneTracks |
Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneComponentMobilitySystem.h |
Include | #include "Systems/MovieSceneComponentMobilitySystem.h" |
Syntax
struct FPreAnimatedMobilityTraits : public UE::MovieScene::FBoundObjectPreAnimatedStateTraits
Functions
Type | Name | Description | |
---|---|---|---|
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EComponentMobility::Type | CachePreAnimatedValue
(
UObject* InObject |
|
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void | RestorePreAnimatedValue
(
const FObjectKey& InKey, |
Typedefs
Name | Description |
---|---|
KeyType | |
StorageType |