Navigation
API > API/Runtime > API/Runtime/MovieSceneTracks > API/Runtime/MovieSceneTracks/Systems
References
| Module | MovieSceneTracks |
| Header | /Engine/Source/Runtime/MovieSceneTracks/Public/Systems/MovieSceneSkeletalAnimationSystem.h |
| Include | #include "Systems/MovieSceneSkeletalAnimationSystem.h" |
Syntax
struct FBoneTransformFinalizeData
Remarks
DelegateHandle and Skeletal Mesh for bone transform finalized
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTransform | CurrentTransform | ||
| TOptional< FTransform > | InitialTransform | ||
| FDelegateHandle | OnBoneTransformsFinalizedHandle | Delegate Handle for skel mesh bone transform finalized callback | |
| USkeletalMeshComponent * | SkeletalMeshComponent | ||
| ESwapRootBone | SwapRootBone |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| FBoneTransformFinalizeData used for setting up root motion |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Register
(
USkeletalMeshComponent* InSkeleletalMeshCompononent, |
||
| void | Unregister () |